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Sonny Dykes: Quick Game
with "Passing attack specialist" Sonny Dykes, University of Arizona Offensive Coordinator/QB CoachCoach Dykes' quick passing game is based on 3-step concepts. Four routes make up the quick game - corner, stick, out and inside. The 10-yard corner is the first of four quick game weapons. The slow 3-step ready slant is another option in this series. On the backside, double slants work well against man and zone coverage. The stick option is the same concept but uses different players. Game footage shows exactly the keys to gaining yardage with the stick. Against quarters coverage, Out is a play similar to a screen pass. This is simply a vertical and an out route to a vertical receiver. This play is used according to opponent coverage and its weaknesses. The final piece of the quick game is the hitch pass play. Inside players run inside and coordinate their route with the quarterback. 38 minutes. 2008.
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Jeff Brohm: Play Action Passing Game
with Jeff Brohm, University of Louisville Assistant Head Coach/Offensive CoordinatorCoach Brohm's goal in the play action passing game is getting shots down the field. To make that possible, he believes that an established run game must come first. Most plays come from the two back set with three wide outs, and he discusses four plays that make up this pass action attack. Rhythm and timing are keys to an efficient play action passing game. Spread left 142 X post is a route to hold the safety followed by a post route. A fall practice tape shows the preparation behind this passing game. Line responsibilities and QB techniques are also discussed. Game footage provides many examples of how play action can pay off. 57 minutes. 2008.
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DVD
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Sonny Dykes 4-Pack
FD-03026A: with "Passing attack specialist" Sonny Dykes, University of Arizona Offensive Coordinator/QB CoachCoach Dykes breaks down three types of screen passes from the spread set. Timing and angles are crucial parts of a successful screen pass game. Anticipating a pass rush is required to use the three screens presented here. The quick screen and slow screen plays are to the wide receiver. The third screen play is to the running back. The quick screen is a fast, explosive play and relies on the player who can get up the find the quickest. The slow screen uses the patient player who can read the defense. Patience and ability to read are requirements of running back screen. All three of these screens are discussed and demonstrated with the use of game film. Several alignments can be used for all of these different plays. 48 minutes. 2008.
FD-03026B: with "Passing attack specialist" Sonny Dykes, University of Arizona Offensive Coordinator/QB CoachCoach Dykes' quick passing game is based on 3-step concepts. Four routes make up the quick game - corner, stick, out and inside. The 10-yard corner is the first of four quick game weapons. The slow 3-step ready slant is another option in this series. On the backside, double slants work well against man and zone coverage. The stick option is the same concept but uses different players. Game footage shows exactly the keys to gaining yardage with the stick. Against quarters coverage, Out is a play similar to a screen pass. This is simply a vertical and an out route to a vertical receiver. This play is used according to opponent coverage and its weaknesses. The final piece of the quick game is the hitch pass play. Inside players run inside and coordinate their route with the quarterback. 38 minutes. 2008.
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DVD
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The "Smash Concept" Passing Game!
with Ed Warinner, University of Kansas Offensive CoordinatorThe top passing concept out of the University of Kansas football playbook - the "Smash Concept" - is broken down by Offensive Coordinator Ed Warinner in this highly-anticipated lecture-style DVD! This potent offense was responsible for setting eight new offensive records at the University of Kansas. The "Smash Concept" is a great multi-purpose system against Cover 2, Cover 4, Cover 3 and Quarter/quarter coverage. Smash concepts are easy to signal to the quarterback and work extremely well with the no huddle offense. The initial Smash alignment is diagrammed as Warinner describes responsibilities for the outside receiver, inside receiver, tightest receiver and BS outside receiver. Eight other routes are also explained. The "Smash Concept" is clearly illustrated with game footage and breakdowns. 40 minutes. 2008.
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DVD
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Packaging Formations for the Passing Game
with Paul Chryst, University of Wisconsin Offensive CoordinatorDesigning a pass offense is based on the personality of your total offense. Situations to examine in building a playbook are normal down and distance, third down and red zone. Coach Chryst also examines the progression of practicing a pattern using classroom meetings, walk thru, QB spot drills and QB/receiver work. A base play for Chryst is 21 Personnel with two running backs, a tight end and two wide receivers. The intent of the play is to throw the "Z" on the angle and is best against a single high free safety. One of Chryst's goals is to put defenders in a 'conflict of assignment.' Chryst uses game footage to explain pass routes that yield consistent yardage. His analysis concerns his receivers as well as coverage of the defense. Chryst emphasizes that in this system, receivers do no adjust their routes based on the defense. As options are added to this scheme, players are introduced to new material far in advance of when they'll use it, giving them time to learn the play. As a staff, you should always have options against any kind of coverage you may encounter. 101 minutes. 2007.
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DVD
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